Author Archives: Spyro Conspiracy Theorist

About Spyro Conspiracy Theorist

I'm a game designer and I draw a lot.

Advent

I really shouldn’t try to blog.  I used my old ‘Webs’ blog more as an art tumblr or dA account, and I’ve tried both of those now, and they’re substantially more effective at carrying out work they were designed to … Continue reading

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Mining Area Hall Concept Art

If you’re wondering why there are fans on the walls of a hallway…  There’s a good reason for that. UPDATE (new video): And here’s a tiny animation for it:

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Project Oil Art Style

I’ve been having trouble deciding on the art style for Project Oil.  I was going to make it all 2D sprites (which go well with the ridiculously simple lighting system), but I’m not good at drawing sprites in 3/4 overhead view.  So … Continue reading

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Starting level design

I’ve been working on the AI.  I think I’ve got how it will work all planned out–it’s pretty simple–I just need to do the actual programming. Also, I’ve been designing the first area.  There are going to be tons and … Continue reading

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Small update

I’ve added the system for rotating out usable tools.  The flashlight now will only work when it’s the selected tool. I’ve also been working on the camera.  In the videos I’ve showed thus far, it’s just followed the player, but … Continue reading

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New “Project Oil” video

I’ve finished programming the inventory and interactive objects.  Here’s the video of it: After I add a few more things, I’ll be able to start making the actual levels (which means an actual playable beta!)

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Monster Walk-cycle part 1

Here’s the animation for the walk-cycle of the monsters.  The rough, front two legs at least.  The middle legs will just swing loosely, and the hind legs will work similarly to this. If they don’t move automatically, click them and … Continue reading

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Project Oil progress

I’ve been working on the inventory (something I’m a totally inexperienced n00b to programming), but it’s going really well!  Here’s what I’ve got so far: All I’ve got left to do is add the ability to use items from within … Continue reading

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Interactive objects

I’m almost done programming the groundwork for the interactive objects. It’s going great! UPDATE: Alright, I’ve got it all set up.  Now I just need to integrate it. UPDATE: Okay, it should be fully integrated.  Somehow it took me twice … Continue reading

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Current Alienators video

Here’s a video for the current version of Alienators (v1.3).  The framerate isn’t really that awful, it runs fine.  It’s just the stupid screen recorder (or stupid me, for not getting the stupid screen recorder to work, but I prefer … Continue reading

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