Monthly Archives: March 2011

Project Oil Art Style

I’ve been having trouble deciding on the art style for Project Oil.  I was going to make it all 2D sprites (which go well with the ridiculously simple lighting system), but I’m not good at drawing sprites in 3/4 overhead view.  So … Continue reading

Posted in Uncategorized | Leave a comment

Starting level design

I’ve been working on the AI.  I think I’ve got how it will work all planned out–it’s pretty simple–I just need to do the actual programming. Also, I’ve been designing the first area.  There are going to be tons and … Continue reading

Posted in My games | Leave a comment

Small update

I’ve added the system for rotating out usable tools.  The flashlight now will only work when it’s the selected tool. I’ve also been working on the camera.  In the videos I’ve showed thus far, it’s just followed the player, but … Continue reading

Posted in My games | Leave a comment

New “Project Oil” video

I’ve finished programming the inventory and interactive objects.  Here’s the video of it: After I add a few more things, I’ll be able to start making the actual levels (which means an actual playable beta!)

Posted in My games, Videos | Leave a comment

Monster Walk-cycle part 1

Here’s the animation for the walk-cycle of the monsters.  The rough, front two legs at least.  The middle legs will just swing loosely, and the hind legs will work similarly to this. If they don’t move automatically, click them and … Continue reading

Posted in Concept art, My games | Leave a comment

Project Oil progress

I’ve been working on the inventory (something I’m a totally inexperienced n00b to programming), but it’s going really well!  Here’s what I’ve got so far: All I’ve got left to do is add the ability to use items from within … Continue reading

Posted in My games | Leave a comment